Adobe Flash Player 126.96.36.199 size 51.65 Mb is a component of the browser allows you to play Flash-videos (* .swf files). The player is designed for the display and playback of animations, small games, presentations and advertising in SWF format, used in a large number of web sites. Usually the Flash Player browser is set automatically, but it is recommended to regularly update the program as Adobe continue to improve development.
Version of the Adobe Flash Player has received a number of internal improvements, including more support for hardware-accelerated 3D games (including the integrated video card Intel Graphics Media Accelerator), new tools to deliver higher application performance with a better response from the interface, GPU hardware acceleration in the workplace webcams, support for internal compression standard which is more efficient based on LZMA.
Most attention is drawn to the Stage 3D technology, formerly known as the molehill that. This technology is a set of graphical software interfaces, Engage for displaying three-dimensional objects GPU, is present in many devices, including desktops, laptops, PDAs and mobile phones. Three-dimensional graphics API is present in Flash for some time, but before this API mechanism just using the CPU, where the performance of the API is quite depressing.
“We represent Stage 3D – a new architecture for hardware accelerated rendering, which provide thousands of times more performance than Flash Player 10. This technology allows you to create a new class of gaming, the quality of graphics that can be tailored to the console – boast in Adobe -. Stage 3D allows to create scenes with millions of objects at 60 frames per second. “
Many online games today on social networks such as Facebook or Google, created by Flash. Thus, after an upgrade to support the Stage 3D API, all of these games can improve their performance.
In addition, this release provides new features to support HD video contains optimization for 64-bit architecture makes it possible to hold a conference with high-quality HD video, as well as applying powerful, flexible architecture that uses its own device and platform capabilities.
- Stage 3D. Build stunning, blazing-fast cinematic 2D and 3D games. Use fully accelerated GPU rendering, which leverages the power of OpenGL and DirectX graphics.
- Enhanced mouse control. Create immersive, panoramic games that take advantage of infinite scrolling, mouse lock, relative mouse coordinates, and right- and middle-click events.
- Concurrency. Create high-performance, more responsive games and content using ActionScript workers and shared ByteArray support. Share memory and leverage machine resources by offloading tasks to background workers that run concurrently.
- Full-screen support. Deliver exciting, full-screen games with full keyboard support across browsers (including Chrome, Firefox, and Internet Explorer) and operating systems (Mac and Windows).
- HD-quality video. Play high-quality HD video with industry-standard codecs such as H.264, AAC, and MP3. Use GPU hardware optimization and chipsets that scale across all platforms to provide best-in-class video performance.
- High quality of service. Engage viewers with optimized and adaptive bitrate video streaming as well as an extensive feature set. Support for streaming standards such as HDS, RTMP, and progressive video allows video content to be delivered efficiently and flexibly across various network and CDN configurations.
- Content protection. Deliver protected premium video content using Adobe Access, which supports a wide range of business models, including video on demand, live broadcast, HD rental, subscription, and electronic sell-through.
- Multicore rendering. Build high-performance vector graphics and display true 1080p videos that take advantage of up to four CPU cores.
- SWF file optimization. Deliver optimized SWF files for faster download through the LZMA compression algorithm.
- Advanced bitmap control. Deliver smoother animations and interactivity using enhanced high-resolution bitmap support, bitmap caching, and asynchronous bitmap decoding.