Adobe Substance 3D Sampler 3.4.1 is a supported workflow for creating 3D projects. Easily convert real object images into photorealistic surfaces or HDR environments. Easily import your reference photos and turn them into high-quality 3D layouts using features powered by Adobe Sensei. Make sure the original original surface is exactly the same and create a seamless material from your drawing that can be divided into tiles.
- Combination of ingredients
Combine multiple materials and parametric filters to create more complex surfaces. Access thousands of content across Substance 3D resources and the Substance 3D community resources. The possibilities are endless.
- Extensive content library to get you started.
Drag an image, add some ready made filters, and voila! A library of generators, filters and effects lets you experiment and get results with just a few clicks. Send your assets directly to Substance 3D Painter and Stager.
- The essence of the 3D design workflow
Use generators and filters from Designer, composite lights from Stager, or send materials and lights to Painter. You can even edit original 2D materials directly in Adobe Photoshop. Choose from export styles for all major 3D applications.
- Processing of scanned materials using artificial intelligence
Image-to-material conversion removes shadows and produces albedo, roughness, normal and displacement maps with unmatched accuracy.
- open ecosystem
Use content anywhere Send your assets directly to Painter and Stager, or use them in your favorite 3D applications.
- IBL Creation
Create HDR general exposure in real time from panoramic images. Give them some expression and edit with parametric effects or even other lights.
- Edit in Photoshop
Send any source image to Photoshop and take advantage of Sampler’s powerful live sync editing tools.
- Create an atlas of spatter
Spread leaves, gravel, and other objects over the material. Use the extensive atlas library created by our team of 3D experts, or use your own scanned content.
- Parametric effect
Add filters. Combine weather and natural phenomena such as moss, snow, water or mud with existing materials.
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