Allegorithmic Substance Painter 188.8.131.524 is used to work with 3D object textures. With this tool, you can draw a 3D model texture in real time. You get a smart material that adapts to any object to show realistic wear. The workflow is reversible, so you don’t have to limit yourself to experiments. Try out preset masks that adapt to any shape, and paint with a quick-adjustable brush.
- Paint materials in real time
Choose a brush, select and adjust materials, then start painting! Each stroke is applied to all channels at once and is done instantly. You can paint multiple materials on one grid, with each card having a resolution of up to 4K.
- Next generation viewpoints
Allows you to preview image results in a new Physically Correct field of view (PBR) for precise interactions with materials. Create stunning shots from your creations using one of the best optical effect technologies (Yebis 2 from Silicon Studio), which allows you to add anti-aliasing, color correction, depth of field, lens flare, light (Bloom), and more.
- Particle brush
Cast dirt, fire or even rain on your subjects and watch the realistic weather effects unfold in real time! The particle brush can be used to paint any material, and the brush can also be modified. And with Popcorn FX editor >> users can create custom brushes.
- Use any shader
Import your shaders and create your paint channel. You can also use ready-made shaders, such as the standard Physically Based Shader (PBR) or one of the non-photorealistic shaders, the Toon shader.
- Effect and Substance Brush
Apply your own or ready-made masks and Substance effects to layer and layer masks to create realistic aging or weather effects. Paint the Substance material (parametric texture) on the model, adjusting its parameters to get the look you want (or paint your imported material).
- The next generation of 2D drawing
Introducing 2D mode with freely rotatable shadows and canvas, as well as smooth 2D painting. Combines the best of both worlds – smooth 3D graphics and flexible 2D convenience.
- Reversible workflow
The user can change the resolution at any time, and the Substance Painter will immediately recalculate each hit. Change your UV set and the strokes will automatically be reprojected (you don’t need to have the perfect UV set to paint!).
Substance Painter provides a rich library of material sets, customizable tools and effects, creating endless possibilities. Users can also import and organize their sets on the shelf.
- Single pile of ingredients
Tired of endless stacking layers? Merge all maps into one layer and edit them all at once or separately.