Boris FX Silhouette 2022.5.0 is contains the world’s most advanced tools for rotoscopic commands. Create complex keyframe mats using B-Spline, Bezier, or X-Spline shapes. Smart design and easy-to-use tools, such as variable edge softening per point, help create animations. Render mats with realistic motion blur or export to standard shape formats.
- Tree (Tree).
The power of SilhouetteFX lies in the Trees window where your effect is created. A tree is a series of clips and nodes such as color correction, image processing, and composite knots that are linked together to create the desired effect. The tree grows as branches grow in the tree by adding clips and knots in any order. The ability to preview any node while editing another allows you to create very complex composites that can be configured and displayed in one go.
SilhouetteFX is a node based system and different nodes are used for different functions. Located in the Nodes tab at the bottom of the screen, nodes are grouped into various categories.
- Composite (Composite).
The node set layout provides everything you need to combine multiple images. You can use compositing techniques, color correction, blur, grain, matte surface manipulation, lens distortion, lighting effects and edge blending. Eliminate the most common effect problems or use special tools to combine images such as fire, smoke and explosions.
- Roto (Rotoscope).
SilhouetteFX Silhouette lets you quickly create complex animation mats using Bezier, X-Spline, or B-Spline shapes. Smart design and easy-to-use tools like point-to-point smoothing and realistic motion blur help you create complex animated shapes. Integrated motion tracking makes the normally tedious task of rotoscoping a breeze.
- IK (Inverse Kinematics).
The Silhouette feature set has been enhanced with an innovative approach to reverse kinematics. 3D modeling systems have long utilized IK (Inverse Kinematics) to animate articulated objects such as people, animals and creatures in general. A coating system, familiar to Silhouette users, is used to dynamically create bone structures to change articulations. When IK is enabled, dragging a shape, such as a fingertip, can transform the entire hand. Since most of the rotation work is done on articulated objects, the Silhouette’s IK feature can be a huge time saver.
Using motion blur can produce realistic roto shapes and/or feathers with variable edges for each point.
- Paint (Painting).
Paint is a non-destructive, high dynamic range 2D painting system designed from the ground up to meet the needs of feature films and television. Whether it’s image restoration, dust removal, wire and rig removal, or simple painting, the Silhouette offers simple and smart tools to get the job done.
- Auto paint (Auto coloring).
Auto Paint is a unique auto painting feature that records all painting activity with tight integration of spot and flat trackers. Stroke can be adjusted with motion or stabilized by setting bitmap coloring speed to Silhouette with vector coloring repetition. The beauty of this system lies in the automatic recording of stroke and brush settings. Individual strokes can be selected and repeated over multiple frames, or deleted. If the source material changes, the entire drawing history can be used to restore the automatically drawn snapshot.
- Morph (Morphing or Transformation).
The Silhouette includes a full-featured shape-based warp and transform system and warp tools for the highest level of control and quality. Image deformation and morphing can occur in both frames and successive images. Deformation can be used to enhance or exaggerate facial features, resize image elements, create talking animals, or other types of image deformation. Morphing has traditionally been used to turn one object or person into another, and more recently to turn live action elements into CGI objects and vice versa.
- Pin Warp (Pin deformation).
Pin Warp allows you to warp certain areas of an image with so-called pins while leaving other areas untouched. Warp adjustments can range from subtle gaps and creases to something more obvious, such as changing the position of an arm or leg.
- Depth (Depth).
The Depth Node contains a special set of tools for creating depth channels.
- Depth tool.
So, there are a number of tools for creating depth maps for two-dimensional images, including: Constant, Horizon, Ramp, Hall, Tunnel, Edges and Alpha. ).
- Horizon: A horizon depth object creates a horizon line;
- Ramp: The Ramp Depth object creates a horizontal or vertical ramp that converges from the center;
- Hall: The Hall Depth object creates a perspective gradient, as if you were looking down a hall;
- Tunnel: The depth tunnel object creates a circular gradient, as if you were looking down a tunnel.
- Depth Preview (Depth Preview).
The Depth Preview window displays a 3D view of the depth map. This is especially useful for depth rendering and placing objects in three-dimensional (3D) space.
- Locking (Keying).
Using a patented mask extraction technique, the zMatte knot and Power Matte can quickly and easily extract almost any object in an image, even if you’re dealing with fine hair details, smoke or reflections. They’re easy to use yet provide the tools you need when you’re dealing with good, bad, or lousy footage.
- Power Matte (Power mask).
Power Matte is an easy-to-use interactive image blurring tool that iteratively estimates the transparency value for each pixel in an image based on small samples of the foreground (what you want to crop) and background (what you want to get rid of). of) pixels marked by defining simple shapes in the image. The results show that, compared to the previous approach, this method is more efficient and requires minimal effort to extract high-quality foreground substrates with significant translucent areas. Additionally, the foreground border color can be evaluated in the translucent area to create a seamless composite.
- Tracker (Tracker for tracking).
Tracking or tracing is a technique that involves analyzing the movement of an image over time. In the Silhouette software, you can track images using an automated image tracking system called Planar Tracking and Point Tracking, which use one, two, or four tracking points. The Silhouette includes two planar trackers: Planar Tracker by SilhouetteFX and Mocha Planar Tracker by Imagineer.
- Planar tracker (Planar tracker or planar tracking).
The Planar Tracker option in Silhouette lets you track multiple points (corners, edges, and edges) in an image by automatically handling the partial occlusion of the tracked object, giving excellent results even with non-textured objects. Imagineer’s Mocha Planar Tracker technology captures 2D transformation data by tracking planes, not points.
- Point Tracker (Point tracker or point tracking).
The Point Tracker feature uses individual tracers placed on recognizable images.
- Sequence editor
SilhouetteFX Silhouette can perform editing tasks such as cutting, merging, moving, copying, replacing, trimming, repositioning, and looping clips in the Sequence Editor.
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