SideFX Houdini FX 19.5.435 is combines high performance with ease of use to provide visual effects artists with a powerful and affordable toolkit for creating feature films, commercials, or PC games. With a node-based procedural workflow, Houdini lets you create more content faster to reduce timelines and gain increased flexibility in all creative tasks. Houdini is ideal for visual effects artists and technical directors with its particle system and dynamics. Houdini FX includes a complete set of tools for studios that want to use it for other tasks such as lighting, animation or procedural modeling.
Main Features:
- FILM/TV
Create more shots within a tight deadline while achieving feature film quality results. From Rigid Body Bullet annihilation, to Pyro FX fire and smoke, and FLIP fluid liquids, Houdini’s procedural workflow lets you work at a very high level of detail to create bigger, more explosive visual effects. Houdini’s artist-friendly knot-based workflow makes it easy to respond to director feedback and make changes at any time, even deep into production. - GAMES
The same procedural workflow that made Houdini an industry leader for film and TV also makes him a great addition to game production environments. Game developers and artists love Houdini for its film-quality FX features, procedural modeling, terrain and environments, asset placement, level building, and rapid prototyping — and leverage Houdini Engine to apply tools created as Houdini Digital Assets to artists across studios. - MODEL, RENDER, ANIMATION
Houdini FX includes end-to-end production quality features—including modeling, animation, character customization, lighting, rendering, compositing, and volume. Digital Assets created in Houdini FX can also be opened, animated and rendered in Houdini Core. - FLUID & OCEANFX
Create realistic sims using forces like surface tension, viscosity and viscous elasticity. Liquid particles can surface at a geometric rate to produce high-quality splashes while fluid forces are used to create a white water effect. - PARTICLE
Whether you’re creating dust and debris or a flock of birds, the particle tools in Houdini allow you to define a clear set of rules using a simple network of nodes consisting of sources, forces, attractors, and impact objects. - PIROPX
With Pyro FX, Fire and Smoke simulations look more realistic and are faster and easier to set up. The fast simulation speed allows for more iterations. The ability to simulate GPU usage takes things to a whole new level and advances in rendering volumes create an impressive final look. - FINITE ELEMENTS
Finite Element Breakers analyzes the stress on an object then bends or breaks it. FEM can also be used for a soft body effect by maintaining volume. This breaker takes digital crushing simulation, and sticky slimy objects, to the next level. - RBD BULLETS
In Houdini FX, you can use the Bullet Rigid Body solver to create very complex simulations of large data sets. This breaker and Houdini’s own breaker work with various forces, limits, and collisions for complete control. - SAND
Position-Based Dynamics is a multi-physics environment suitable for both wet and dry sand manufacture. The PBD solver can run on CPU or on GPU using OpenCL. In addition to sand effects, artists can create solids, sheets, or anchors to create soft, cloth, and wire-like body simulations. - WIRE & FEATHER
Perfect for creating simulated hair and fur, the wire solver in Houdini FX can also be used for other types of thin shapes. Control cables with attributes such as thickness, length, stiffness, and curl for added control. - PUBLIC
Crowd tools use artist-friendly shelving tools along with new packaging agent primitive types, Finite State Machine solvers, hardware-accelerated views of mounted crowds, controls for crowd layout, steering, collision avoidance, terrain adaptation, motion mixing, and display. – on targets.
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